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USS Chernov

Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber

Posted by Commander William Archer (First Officer / Nav Officer) in Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber

Posted by Gamemaster Nosferatu (GM) in Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber
snip

Forster’s comm check reached T’Sol through a wash of static, confirming that communications were still functioning, although interference inside the derelict had noticeably increased.

As T’Sol entered the adjoining compartment, her tricorder struggled to resolve several intermittent readings. They briefly registered within the biological range before shifting toward something resembling active machinery. Whatever was producing them, the tricorder could not conclusively classify them as lifeforms.

The atmosphere was easier to determine. The compartment contained a breathable oxygen-nitrogen mixture within tolerable limits, though several trace compounds remained unidentified.

Archer was looking around, admiring the intricate lattice system that connected the various consoles to the hull and deck. He started to take scans of the dormant consoles, seeing whether he could glean any information from them.

Elsewhere, near the derelict’s command systems, the XO encountered a noticeable change. Several previously dormant consoles illuminated in sequence, their unfamiliar displays filling with geometric symbols and rapidly shifting patterns. One larger station appeared to show a three-dimensional representation of the derelict, with four points grouped together in one section of the vessel and several other areas—including the away team’s locations—highlighted separately.

Noticing the consoles come to life, he moved across to the larger station, and looked at the three-dimensional schematic of the ship. He could make out the locations of the away team, three of the points, but was curious about the 4th point.

Then the deck beneath the away team vibrated faintly.

Pale blue-white illumination spread across several wall panels as machinery deeper within the derelict began operating. A low harmonic resonance traveled through the surrounding structure.

T’Sol’s tricorder immediately registered another ambiguous biological-mechanical signature approximately twenty meters ahead. This one was moving.

At nearly the same moment, the command display near the XO changed.

A new point of light appeared within the three-dimensional representation—moving through the vessel toward T’Sol’s position.

GM Nosferatu
Your Darkest Nightmare

=^= Archer to T’Sol - Look sharp, you may have company. =^= he stated, plainly, not entirely sure what the latest point of light was representing. He holstered his tricorder, and started to jog toward T’Sol’s position.

=^= Yes commander. This hallway is breathable too sir. You shoukd be able to come through no problem.=^=. She replied to him as sje was still being cautious about everything.

=^= Archer to Forster, fall back to where we originally split up. =^= he said as he made his way back down the corridors.

Cmdr William Archer
First Officer

Lieutenant T’Sol
Chief Science Officer/Second Officer
USS Chernov

John responded to the communication =O= yes sir do you want me to get the shuttle already? Because things are coming online down here. =O= he said as he hurried down the corridor back to the main split

Lt. John Forster (CWO)

As the away team began converging on the original junction, the harmonic resonance within the derelict deepened. Blue-white illumination continued spreading through the walls and deck, activating in sequence along corridors that had been dark only minutes earlier.

T’Sol’s tricorder registered the approaching biological-mechanical signature again. It was now less than fifteen meters away and closing steadily. The readings remained contradictory: organic compounds, a weak energy source, and metallic structures occupying nearly the same location. Then the movement stopped.

Approximately ten meters ahead of T’Sol, a section of wall silently separated along seams that had previously been invisible. Beyond it lay a narrow chamber illuminated by the same pale blue-white light. Inside stood a humanoid-shaped figure.

Its body appeared partly organic and partly constructed, with dark metallic structures integrated through pale, desiccated tissue. It made no immediate move toward T’Sol, but several points of blue-white light illuminated across its upper torso as the harmonic resonance changed around it.

At the command station Archer had just left, the schematic updated again. The moving contact stopped directly beside T’Sol’s marker, while another previously unrecognized symbol began flashing near the away team’s original entry point.

Forster’s tricorder detected the change as he approached the junction. Something had activated near the route leading back toward the shuttle—an energy signature that had not been present when the team entered.

Then the derelict transmitted another harmonic pulse through its structure. For several seconds, every active tricorder carried the same repeating sequence. Whatever had awakened aboard the vessel was no longer confined to one section of the ship.

GM Nosferatu
Your Darkest Nightmare

Will flipped the top of the tricorder open as he arrived at the junction. As he looked into the small display screen, he noticed the new signatures that had appeared. ‘Curious,’ he thought to himself, wondering why they had waited until the crew were deeper into the ship to reveal themselves.

Seeing Forster arrive, he motioned towards T’Sol’s position. “Let’s regroup with T’Sol, and find out what we are dealing with.”

Cmdr William Archer
First Officer

John followed the XO and he ready his phaser. John was not sure if the phaser will do anything but it was better than nothing. As they moved down the corridor, John noticed a lot of the consoles and technology panels were lighting up “um sir I am noticing the ship seems to be waking up”

Lt. John Forster (CWO)

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