USS Chernov
Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber
Posted by Commander William Archer (First Officer / Nav Officer) in Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber
Posted by Gamemaster Nosferatu (GM) in Main Sim: Aboard Shuttle Copernicus Ancient Derelict – Docking Chamber
SnipTsol is still scanning around as she enter the other room and wasn’t quite sure what she was reading weather it was lifeforms on non life forms.
Lieutenant T’Sol
Chief Science Officer/Second Officer
USS ChernovAfter a few minutes John had not heard anything from the team so he tried the communicator =O= John to team can I get a com check =O= he asked hopefully the com was working
Lt. John Forster (CWO)
=o= im here. I tried to reach either of you guys that I had found something possible breathable air. But I ended up not getting an answer.=o= She responded.
Lieutenant T’Sol
Chief Science Officer/Second Officer
USS ChernovForster’s comm check reached T’Sol through a wash of static, confirming that communications were still functioning, although interference inside the derelict had noticeably increased.
As T’Sol entered the adjoining compartment, her tricorder struggled to resolve several intermittent readings. They briefly registered within the biological range before shifting toward something resembling active machinery. Whatever was producing them, the tricorder could not conclusively classify them as lifeforms.
The atmosphere was easier to determine. The compartment contained a breathable oxygen-nitrogen mixture within tolerable limits, though several trace compounds remained unidentified.
Archer was looking around, admiring the intricate lattice system that connected the various consoles to the hull and deck. He started to take scans of the dormant consoles, seeing whether he could glean any information from them.
Elsewhere, near the derelict’s command systems, the XO encountered a noticeable change. Several previously dormant consoles illuminated in sequence, their unfamiliar displays filling with geometric symbols and rapidly shifting patterns. One larger station appeared to show a three-dimensional representation of the derelict, with four points grouped together in one section of the vessel and several other areas—including the away team’s locations—highlighted separately.
Noticing the consoles come to life, he moved across to the larger station, and looked at the three-dimensional schematic of the ship. He could make out the locations of the away team, three of the points, but was curious about the 4th point.
Then the deck beneath the away team vibrated faintly.
Pale blue-white illumination spread across several wall panels as machinery deeper within the derelict began operating. A low harmonic resonance traveled through the surrounding structure.
T’Sol’s tricorder immediately registered another ambiguous biological-mechanical signature approximately twenty meters ahead. This one was moving.
At nearly the same moment, the command display near the XO changed.
A new point of light appeared within the three-dimensional representation—moving through the vessel toward T’Sol’s position.
GM Nosferatu
Your Darkest Nightmare=^= Archer to T’Sol - Look sharp, you may have company. =^= he stated, plainly, not entirely sure what the latest point of light was representing. He holstered his tricorder, and started to jog toward T’Sol’s position.
=^= Yes commander. This hallway is breathable too sir. You shoukd be able to come through no problem.=^=. She replied to him as sje was still being cautious about everything.
=^= Archer to Forster, fall back to where we originally split up. =^= he said as he made his way back down the corridors.
Cmdr William Archer
First Officer
Lieutenant T’Sol
Chief Science Officer/Second Officer
USS Chernov