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USS Sentinel

Main Sim - DS K-5 - Comm Call

[snip]

Shirley groaned because she was unwillingly awoken from her deep slumber. Another wonderful dream that was interrupted by duty, she hoped that whoever was reaching out to her at this hour had some pivotal information to convey. She stretched out her legs and arms casually all in the comfort of her own bed. Shirley slowly rolled over and then rose up to her feet as she walked towards the source of her irritation.

Upon her swift arrival at the work desk, she extinguished the annoying chirping notification sound on her communicator by flipping it open and raising the microphone part to her lips.

=^=Rogers here.=^=

She responded with a bit of fatigue mixed into an overall calm tone of voice.

  • Captain Shirley Rogers

There was a brief pause before a return feminine voice spoke, =/\=..Captain Rogers, this is Commodore Hailey, could you please direct this signal to your work console? I would prefer to speak to you visually rather then simply audio for your next mission..=/\= She said with only a twinge of annoyance not seeing the CO face to face as she expected.

Once Shirley had done so the display on her work desk lit up and showed Hailey on the screen, based on the window behind her it was a similar late hour on Earth at Starfleet HQ. She was a mid-late 40s aged woman, dark rich brown hair, short cropped, with a deep brown skin tone. =/\= Thank you Captain, my mother always taught me when you speak to someone you should look them in the eyes, to give your full attention. =/\= She said while inserting a data chip to her desk which beeped over the comms and then a side window soon popped up on Shirley’s screen.

It showed three planets each in a different but nearby system, =/\= From left to right, these are the colonies of Vok III, Ruff II, and Quincey II, they are roughly speaking all within a light year or so of each others different systems. Each colony is a hug of trade, mining and the like, but also having other specialized functions which are then provided in equal measure to the other two. Any spare goods the three colonies cant use once traded to the other two are then loaded onto cargo ships and traded to the Federation. All three colonies are primarily human, settled back in 2190 by three major families of the time seeking to be a bit more independent then other colonies from the Federation and other major powers at the time. In 2215 though increased pirate raids forced them to join the Federation formally for protection and here is where our current establishment exists today..=/\= She said.

=/\= As you know every year a Starfleet vessel must certify all major colonial leaders and such to be both mentally and physically sound of mind and body. Your mission is to go for Vok III and perform this duty on the three major family leaders there. While there you will likely be called to provide aide in other matters for the colony in repairs, or such. Provide what aide you can as requested.=/\= She went on.

The screen then shifted showing a common Orion fast raider ship on the screen, =/\= Our latest intelligence has shown there is a high probability that either a pair or possibly small group of Orion pirate raiders may also be in the area, keep yourselves alert for those. Our tactical assessment is even if upwards of 5 of these ships are operating together you should not have too much trouble taking care of them. Ideally Starfleet Intelligence would like one or more captured for information gathering purposes as would all three colonies like to prosecute them for their crimes over the years. But do what you need to do to defend yourself and the colonies and their shipping lanes if any show up. Any questions? =/\= She asked.

GM CockRoach

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