USS Ark Angel
OOC - Ship Class/Name Change Idea - Everyone Leave A Thought Please!
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As the title thread says I just had a bit of an idea to refresh the ship a bit. What would the current crew feel to the idea of a class change and/or name change? Thoughts would be greatly welcome here.
GM CockRoach
I’m a fan of history, and the name Ark Angel has a lot of history - she’s the second oldest active named ship in STF, and the longest continually active (the Constellation was decommissioned for a little while in the mid-90s).
I like the idea of a class change, though. Did you have one in mind?
Nathan
Not exactly just was toying with it as a thought. I’m interested though hearing what others think in general. I do agree now that I had time to ponder it a name change should be a no go given the history point you make.
GM CockRoach
The first question that comes to my mind is “What is the purpose behind either?” I’ll admit that the “Ark” in Ark Angel makes me wince a little inside, but it’s a name and doesn’t really bother me in the end. If it were something like USS Derpyburd, I’d say change it but otherwise it’s fine. As for the class of ship, unless it was a drastic type change for a reason I’d say just leave it.
—Jas—I don’t think we need a name change (like the others, I’m fond of this one) but perhaps a decision of WHAT and WHO we are would be helpful. A multi mission ship seems a bit vague and leaves folks wondering how to develop characters. I think as GM and CO you need to decide what you want the ship to be and then we can discuss classes or such. But just ‘change of class’ is like saying ‘pick a rug’… how big, what color, for what room, for what purpose… too many variables in this time of moment.
What do YOU want the ship to be doing (as CO and GM)? Then we can ( as a ship if you wish) help narrow down choices from there on ship etc....
My two cents.... Meli
When I say multi-mission ship I mean that we dont just commit to say a combat sim or diplomatic or whatever we mix it up sim to sim.
It is hard for me as CO/GM to say exactly WHAT I WANT as I dont wish exactly to dictate what and how the crew plays or experiences things. I’ve always believed to try to be more freeform in being the CO/GM on the ship. That said I HAVE been having a big itch to do something ‘different’ then the usual trek experience, something which would set us apart from the usual main fleet ship without exactly needing a say alt-rpg charter. I had alot of fun as GM a few years ago running a more grim and gritty series of sims for in xfleet on the Albert Einstein with that ship and it was over all well received by that crew. I am not saying doing the same thing on the Ark Angel is in order but something ‘different’ is more what I am seeking, so ideas for that put ‘difference’ put into the usual sim to sim scope would be welcome in suggestions.
Does that make more sense?
GM CockRoach