Before we move on, we need to talk quickly about the separation of powers and the chain of command.
First of all, GMs have broad powers aboard ship, but within a very limited scope. You are given a vast amount of latitude to do your job. But with that trust comes some very serious lines you can’t cross.
GMs like COs and XOs are given administrative rights to a ship or Role Playing environment. You are also given a section of the MOTD that you are expected to keep up to date. You have access to other functions of ship administration such as character creation, roster functions. While you have access, you will not be using most of this functionality. Apart from keeping the MOTD up to date, gone are the days of a GM needing to create extra unrostered characters for dramatic suspense. It’s still within your purview to do so, but it is almost never done now.
Recommended Reading: Administrative Menu Primer
http://www.star-fleet.com/library/bookshelf/textbook/textbook-administrative.html
The CO and XO are there to administer the players both OOC and IC. You are there to administer the story. If you have any problems or are stuck, your first port of call should be the CO. The CO is your partner and has a vested interest in keeping the ship functioning smoothly. If you’re having problems with another player make sure to utilise the chain of command. Talk to your CO first and foremost.
Chain of Command: CO -> Fleet Command/GMD -> President