USS Wolverine
Main Sim- Main Engineering
Posted by Gamemaster Budgie (Gamemaster) in Main Sim- Main Engineering
As Lovejoy was about to leave Engineering for the conference room a marine wandered by. He slunk off to a quiet place in Engineering. He placed a device on the ground and set it off. This shut down power in Engineering instantly. The Marine then legged it out of Engineering down the corridor. Lights flickered and the engines shut down. The ship was dead in the water and there was a saboteur on the loose. The XO’s comm came through shortly afterwards =/\= Engineering why are my engines powering up, then down, and now my lights are flickering? I’ve been onboard for 45 seconds and already I’m filled with confidence.=/\=GM Budgie
=/\= Engineering, the ship was hit with an emp wave. Get that thing in shape, ASAP =/\= Sisnil said. He looked for any other hints, anything to get the ship moving faster.
~ Zoi
=/\=EMP, understood, if there is anything else you can find, let me know=/\= Rodrigo replied as he arrived on Deck 5 and waved down a couple of ensigns and called out to Lovejoy, “We need to get this core back operational, who here has performed a rapid cold start?” He asked as he pointed towards the intermix chamber and said, “We’ll start by overloading the matter / antimatter injectors while restricting flow out of the EPS manifold. The idea is to pump the dilithium intermix chamber to saturation while keeping the reaction contained within the core rather than allowing the plasma to fill the nacelles initially. Basically we’re taking a risk that results in a quickly restarted reaction or a big boom. Any questions?”
–Saravia, XO–