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USS Merrimack

Main Sim - Bridge

Posted by Gamemaster CockRoach (Gamemaster) in Main Sim - Bridge
[snip]

As the Merrimack came about, replies came in from the shuttlebay that they would be ready in two minutes for shoving the 1st of the two bombs Kord had gotten together, on screen the Ark Angel was shown to now be focusing its phaser fire on splitting up the attack smaller ships, making their strafing and patterns of attack less coordinated. In rapid succession 15 phaser bursts shot out from around the large ship but the nimble ships proved hearty 8 of the 15 shots hit, and based on scans sent the enemy’s form of shielding down sharply to something akin to 60%. The remaining phaser shots though missed their marks by a narrow margin. Another pair of phaser shots rang out with a burst of photon torpedoes to the rear of the Ark Angel, striking the mammoth mushroom shaped Serpent ship, the phasers doing marginal damage to is form of shielding, while the burst of rapid fired torpedoes impacted a wave of ‘thorn like’ organic missile weapons destroying most but 8 of their number still sharply struck the rear of the Ark Angel.

Kord heard Cross’ communication fade out. “NE Lacey, see if you can cut through the interference. We need to maintain contact with the landing party.”

Lacey was working the console furiously.

“Already on it Commander. And the shuttle bay reports they need two minutes until manual launch.” she said as she quickly worked.

So far Lacey’s progress was going no where, either the anomaly nearby was just impossible to break through or the Merrimack just lacked the power to overcome it. She might have to get creative (hint hint)

Now coming within 800km of the dueling vessels 5 of the smaller enemy ships broke off their attack from the Ark Angel and came about to make a beeline for the Merrimack, lances of rapid fire green like energy made up of some kind of plasma struck the ship’s bow, shields shook strongly from their fresh 100% status and dropped to about 87% with minor seepage raining through the shields to their forward armor plating which dissipated the remaining energy doing no real damage then to the hull.

“Tactical, reinforce facing shields and return fire. No torpedoes unless you’re sure the blast radius won’t affect the Ark Angel.”

On screen the Merrimack’s approach to the combat saw the Ark Angel take another strafing from the smaller ships, the larger organic mushroom ship behind the Angel also attacked, several of the ‘thorn missiles’ impacting the Ark Angel though some were shot down by the phaser fire of their future ally. In return the Ark Angel lay down a wide spread of rapid fire phaser strikes which dispersed the formations of the smaller ships, coupled with the Merrimack’s approach and own fire 1 was destroyed and several more damaged. Still 6 of the enemy small ships broke off and came about to began lancing energy weapon fire upon the Merrimack! Shields were buffeted hard going from 100% to 83% in quick succession.

On screen also the Ark Angel was seen do to a suddenly hard bank to port then make a sharp Z axis dive before arcing up to fire upon the shooting past larger ship with some kind of silvery torpedo like weapon (aka quantum torpedoes but you dont know that :P). This with more phaser fire from the future ship into the rear of the mushroom Serpent ship caused some damage it seemed along its rear quarter.

“NE Twonk, evasive maneuvers and get us in position as quickly as possible.” Kord called. THough the ship rocked with impacts and maneuvers, Kord never wavered from the place he stood. It was almost as if his feet were glued in place.

“Aye sir.” replied NE Twonk as his fingers fairly flew along the console hoping that his knack at avoiding conflict at nearly all costs would serve him as well here.

Twonk’s maneuvers coincided with the return fire of the smaller ships again, more lances of their weapons cut into the Merrimack’s shields knocking them down further to 72% with bleed through along the saucer doing minor damage but mostly being absorbed by their Rodium armor plating. Still that bleed through had been 5 meters short of striking near their Impulse vents which could have done some serious damage! Luck favored the bold and ship’s named Merrimack it seems today!

In return on screen the Ark Angel had finished its own maneuvers and attack on the larger mushroom shaped Serpent ship, this ship banked slowly to port exposing its port side beam to the Ark Angel, seemingly a foolish maneuver!! But as it turned out it perhaps wasn’t so foolish as the Merrimack also saw slits open along the port side with 12 blueish hued energy pulses lance out to the Ark Angel, which after a seconds pause began an attempt at emergency maneuvers to avoid!

The Merrimack had its own troubles though as the remaining 6 smaller ships once more came along the Merrimack’s threat line, 2 to port and 4 to starboard just abreast of their nacelles. Rapid fire pulses probed along the ships beam seemingly looking for weaknesses and doing further damage to the shields down to 65% this time, and blowing out a secondary EPS relay in the port nacelle pylon! A sparking panel fused out next to Lacey but did her no harm....

GM CockRoach

Lacey flinched involuntarily before realizing she wasn’t actually hurt, just startled.

NE Lacey, Comms

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