USS Atlantis
Mission Update
Posted by Gamemaster Deus Ex Machina (GM) in Mission Update
As we have progressed, I think some of the elements of the mission has faded.(1) Approximately two days ago the Atlantis was pulled into a graviton ellipse dragging her 50,000 light years from Federation Space. A ship carrying at least one crew member who identified himself as “Wayne The Rock Gretzky” and is known by the local inhabitants of the region as the ‘Great One’ was also traveling in the ellipse and ‘rescued’ the Atlantis by pulling her from the ellipse before it traveled even further from the Federation. He claimed he was going to try to find a way to turn it around so you could use it as a means of getting home.
The damage was extreme from the ellipse… including hull, electronic, warp, and other systems. One power conduit burned a vertical hole through four decks of the ship.
(2) Several races, Lanteens, Lorn,… have met you so far. The Lorn has gifted you an Orb with the knowledge commensurate with your identified sensor technology. So that you can operate in the sector as if you had scanned and had basic information on all the races. The relative technology of the races vary… with the majority of them being several decades behind the Federation, but with the Lorn being several decades more advanced and the ‘Great One’ being perhaps centuries more.
(3) Since your arrival you came to a Neutral Diplomacy star base, known as Base 5. While there, one party of the ship lost their tricorder and phaser and during the subsequent search for the weapon, security personnel and officers, stunned local ‘purple and gold safety officers’ leading to a stand off with the Base itself.
GM
Thanks Luke for the refresher. I have posted this and the description of the races from earlier in the sim under the Main Sim section of the MOTD. I am also going to bump this a few times to make sure everyone has read it so if you do sound off. Luke is working insanely hard to keep me…er the Atlantis on course. ;) Lets help him by reviewing the story and posting when we can. He is doing a great job. Also since we are a bit short on the JO’s, I have zero problem if you want to NE something out if you have a good idea to move the sim along. Stay on target with the direction of the sim but if you have an idea to play out go for it.
~Kate