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USS Manhattan

Main-Sim: Cargobay (Science, Engineering, Security)

Posted by Gamemaster Wookius Furrius (Senior Gamemaster) in Main-Sim: Cargobay (Science, Engineering, Security)

Posted by Commander Shedda Mal’athar (Executive Officer) in Main-Sim: Cargobay (Science, Engineering, Security)

Posted by Commander Shedda Mal’athar (Executive Officer) in Main-Sim: Cargobay (Science, Engineering, Security)
As the away team tagged items they began appearing un the cargo bay.

Crates and crates of cargo, a mix of survey equipment, a muddy quad vehicle and trailer. The vehicle was battered, well used, still muddy in places, scraped and rather modified by the look of it. One one side was painted AINE definitely by hand in dark paint contrasting with the scuffed grey sides of the quad.

Cmdr. Mal’athar, XO

=/\=Mal’athar to Geosciences and cargobay 1. We’ve had no luck finding a key. It might be in a hidden compartment on the chest or in the cargo we sent over. We’ll keep looking here.=/\=

Cmdr. Mal’athar, XO

The hunt continued. What did seem to emerge was that the prospector was a particularly orderly individual. It didn’t show it with the old bay on his ship in considerable disorder but the crates were orderly, the survey equipment while battered from use, was carefully packaged. But nothing suggested a key.
- Wookiee

Further search of personal effects were limited. There did appear to be a variety of nick nacks that he collected, seemingly one for every world he visited and likely from a cheesy gift shop, what with the nature of them and none of them expensive. But, rolling ahead a century and more later they were now fairly preserved antiques if indeed there was a market for them. He also had what looked to be a belt buckle collection which for him would have been old. Beyond that any clothing and similar personal effects were not of any viable salvage. Further checks of the ship would not yield anything more that was of intrinsic value to the mystery or to the person.
- Wookiee

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