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USS Asimov

OOC: Sim Recap

Posted by Gamemaster Alias Smith N. Jones, Esq. (Gamemaster) in OOC: Sim Recap
The Asimov has selected for a singularly important yet totally covert mission: Insert a double agent into a clandestine criminal syndicate that may have infiltrated Star Fleet and the Federation at some of the highest levels. The agent in question had been replaced by a syndicate operative, but that operative was discovered and the original agent rescued. Now, a few high-ranking officials have decided to replace the replacement with the original. To do this, they have asked the Asimov to do the unthinkable…

Become the very thing that they stand against.

Dispatched to a wholly unknown and alien station inside an unavigatbale nebula, the crew of the Asimov has spent the better part of a month preparing the ship and themselves to become pirates… marauders… saboteurs… and traitors. For anyone outside the crew, the Asimov is a rogue ship whose crew either went criminal… or was killed trying to stay the course. Now, wanted for crimes and treason, the Asimov must insert themselves inside a highly intelligent and very cautious criminal organization whose motivations and reach are unknown. They must ‘return’ the agent, stay close enough to extract them when the time is right, and keep the organization from discovering their true mission:

To bring down the Shadow Syndicate from the inside and bring that agent home.

GM

Side note: If anyone ever has any questions about the sim, hit me up on Discord or send me an email through the contact page.

OOC: thanks for the update that clarifies a lot.

-Mason

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