USS Ark Angel
Main Sim - Ark Angel Bridge
[snip]
The tremors in the ship’s superstructure grew, a few panels flickering, and power draws spiking around the ship as engineering crews worked hastily to keep up with the demands of the large ship entering a place it really wasn’t meant to go. As the ship shook and buckled about the NE at helm spoke, “..Passing through the final layer now..” he said and soon they were in more open air in the atmosphere about 3 miles up and closing fast on the ruins valley.
Miz’uki could quickly tell the interference here while present was nowhere near endangering to the away team for beam outs. Immediately they got locks on everyone, but also picked up that Shanok had it seems somehow pulled through on his threat to blow the whole valley sky high! Several ancient generators augmented by 23rd century fusion reactors were on a hasty and rapid overload. At best they had 4 minutes till the valley went up in a cloud of vapor, at worse they had 3 minutes it was impossible to pin down in the chaos around them.
Once Drudoc was informed of locks being secured she hit a comm button to all transporter rooms =/\= All transporter rooms, lock onto all away teams and pull them out of there! If you get the Vulcan Shanok transfer his beam in to holding cell 1! =/\= She said.
GM CockRoach / Drudoc Andone CO
==^== Transporter room , I’m ready to beam up.==^==
Lt. JG Philips Ops Officer
OOC: Phillip if you read the archive thread you’ll see you were automatically beamed up with everyone else before the explosion you’re in transporter room 1 https://www.star-fleet.com/core/stf1/arkangel/notes/63244/ also the main sim is for now over and we’ve moved on to a post main sim party which you can find below in the thread lines
GM CockRoach