USS Ark Angel
OOC: Not sure if everyone agrees with what I have as an Idea.
Posted by Captain Alex Becket (Commanding Officer) in OOC: Not sure if everyone agrees with what I have as an Idea.
Good morning, everyone. I have decided to make something that relates to the Executive Officer position here on board. I, however, wasn’t quite sure how I wanted to do it. But I did want to say that our former XO, after a couple of Nudges on Discord plus here under Comms, multiple times to keep him from going AWOL. I am, however, looking for someone capable and willing to take over. However, the idea that I have is to do a Google Form-type application for it. I did, however, get an opinion from our none other than our GM, CockRoach, about it.That is the link to the application for the XO position. Once I get a new XO, I am going to start cracking down on these AWOLs a little more. Not to be harsh or anything. But I really do want this Main Sim to continue. Our GM is doing really well, and I appreciate it. But I need the full crew’s attention to do so. Lieutenant Commander Cross and a couple of others have been doing really well. My main goal is to have a good ship that doesn’t have Department Heads going AWOL, and when we get new members joining the ship, it’ll make it hard for them to even log in and do anything.
Current Department Head vacancies:
Chief Diplomatic Officer
Chief of Operations Officer
Assistant Chief of Engineering (I know not typically a Department Head)
Executive Officer/Number OneCurrent Junior Officer Vacancies:
Counseling Officers x2
Doctors x2
Nurses x2
Security Officer x1
Engineering Officer x1
Science Officer x2
Diplomatic Officer x2
Operations Officer x2Current Civilian Vacancies:
17 Forward Bartender x1
17 Forward Bartender Assistant x1
18 Forward Bartender Assistant x1Non-commissioned Officer Vacancies:
Transporter Chief 1 x1
Transporter Chief 2 x1
Transporter Chief 3 x1
Transporter Chief 4 x1
Transporter Chief 5 x1
Transporter Chief 6 x1Plant Arboretum Vacancies:
Plant in the Arboretum 1 x1
Plant in the Arboretum 2 x1
Plant in the Arboretum 3 x1Those are all the current vacant positions we have. Please note that if you are a Department Head, please make sure to make Side Sims or join the Main Sim.
Those of you who are Junior Officers, please note that you are allowed to make a Side Sim or be part of the Main Sim as well.
Not trying to be rude or anything. But I want to make sure that the Ark Angel and her crew are going the way that they should be going. Not going downhill where I have to keep replacing people just because they haven’t been around to do anything. I want to show new members that the Ark Angel is the best ship within the fleet and is able to keep going. I’ve kept this ship from being decommissioned late last year, and I’m fighting to keep her going right here, right now. I don’t want to see that happen. Not the second time around. Also mind you our posting speed should be the following.
3 for Commanding Officer, Executive Officer, and Gamemaster
5 for all Department Heads, as in: Chief Counselor, Chief Engineer, Chief Science Officer, Assistant Chief Engineer, Chief of Security, Chief of Operations Officer, Chief Diplomatic Officer, Chief Medical Officer, and Chief Helmsman.
7 for all Junior Officers for whichever department you’re in.
So please help me keep this good ship going without us having to speak about decommissioning her. I’ve worked so hard to keep her going. The more activity, the better. If you guys need to take a LOA, please notify me either here on comms or via Discord. Let’s get more activity going. For the greater good.
Captain Alex Becket
Commanding Officer
U.S.S. Ark Angel
So speaking as a GM I might suggest trimming off some of the extra positions, that are mostly called ‘swing’ positions. For example transporter chief, or chief diplomatic officer. I highlight these two as examples mainly because as GM i wont always have a sim where they can be of use, and so players of such will get bored/go awol/leave. My suggestion would also be that doctor/nurses be jo’s under the CMO as having dedicated roles for each could run the same, plus past a certain point as GM I cant always give everyone an equal share of sim stuff to do then just stand there in a scene, and no one wants that. My advice would be get the core DH’s filled reliably and then get 2x jo’s for each core department reliably after that swing depts, like operations, diplomacy intel or whatever can be looked at on a case by case basis. Its your ship I’ll do my best for it but if we get too many roles I cant always promise to have things for them to do or else it’ll put a higher strain on me to plan and plot a sim. While yes I do have a huge back log of ideas ive amassed over the years, barring a small amount most cover the core depts with the assumption of a ship having 1-2 maybe 3 jo’s in those depts tops.
Just my thoughts
GM CockRoach