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USS Ark Angel

Main Sim - Away Team - Engineering Team Investigations

Posted by Commodore Drudoc Andone (Commanding Officer) in Main Sim - Away Team - Engineering Team Investigations
[snip]

She paused and gently bit her lower lip. “We’ll need something that will hold whatever it is if it makes contact or at least cling to it… Adding weight to it might slow it down enough to make it catchable… something like a bed of glue.”

=/\= Ensign Katherine (Katie) Hobbes, Engineer

“Perhaps,” Katie said glancing at Miz’uki, “Perhaps… if we take a set of portable forcefield projectors… at key locations and…”

The thought seemed preposterous at first but it felt like there was an element of the possible. Assuming it could be done with the technology of this era.

“Perhaps we could modify the ship’s internal forcefields… at the maximum power the circuits will support … and slow whatever these things are enough…”

Her words trailed off as she frowned at Miz’uki. Was such a thing even possible?

=/\= Ensign Katherine (Katie) Hobbes, Engineer

OOC Does the Sythn have its own forcefield tech or has that not yet been perfected?

KG

OOG - The first use of a forcefield was in Enterprise Season 1 episode 22, Vox Sola. https://memory-alpha.fandom.com/wiki/Vox_Sola_(episode) In that episode, they mentioned that Star Fleet had been working on such a system for five years and one of Enterprise’s crew was able to build his own working version. Given that Enterprise predates The Original Series, localized forcefields should be within Synth’s abilities.

SK

OOC: Sorry for the delay in a reply was SO stupidly sick and busy the past few days! To answer first Kirt’s question yes the tech does exist as SK points out from that Enterprise Episode, but as you’ll note in that episode its not perfect there and its not integrated into the ship, they’re portable emitters. Now given the Synthesis is from +7ish years ahead of that episode’s events and as the Unity’s spec designer (and awesome GM to boot!) I’ll say that the portable emitters are a bit more stable/refined but not yet integrated into the ship’s corridors as we see in later eras.

The Synthesis’s chief engineer nearby hearing this spoke up, “..Yeah we got about 8 force emitters down in cargo bay 4 down the hall on this deck, on the port side. Should be in....” He picked up a PADD checking something, “..should be on row 2, level 1 near the floor in box uh....13, 14, 15, and 16, 2 emitters are in each box with their contained power cell and control box..” he said.

GM CockRoach

“Good. So that’s one tool we might be able to use,” Katie said nodding at the chief engineer. “If we retrieve them from the cargo bay, we could set them up…” And once again, her idea was running out of fuel.

“Where?”

“I don’t know,” Katie said. She frowned for a moment and then tapped her communicator. “Ensign Hobbes to Ark Angel Transporter team. Are you making any progress getting a lock on either of the entities?”

=/\=We’re still trying, Ma’am. We’ve been tracking them but as reported, they shift as soon as we get a partial lock. =/\=

“If you have a record of their locations, forward it to me,” Katie said. After a quick glance at the Synthesis chief engineer, she continued. “And to the Synthesis chief engineer.”

=/\= Understood. Will comply.=/\=

“Perhaps we can find a pattern to their movements and from that decide where to try our forcefield trap.”

=/\= Ensign Katherine (Katie) Hobbes, Engineer

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