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Gamemaster Department

OGRE Revamp

Posted by Matthew Bernardin in OGRE Revamp

Posted by Krystelle Knight in OGRE Revamp

Posted by Matthew Bernardin in OGRE Revamp
Posted by… suppressed (2) by the Post Ghost! 👻
Ok so this post is about kicking off some changes to OGRE and GM’ing

Alright, so I’m going to lay it out

Post Rationale : OGRE is too complex, burdensome and is inimical to solving the GM Shortage.

Action being proposed: Simplification of OGRE and reforming the GMT process. (By reforming I meaning completely abandoning it in favour of something different rather then small changes)

Business case: In a recent command post I stated that to ensure sustainable GM levels for ships to maintain activity levels and club longevity that we needed a increase of a 2:1 GM staffing ratio per ship environment (ideal) and a 1.5:1 staffing ratio as a acceptable level. This is to cover LOAs, AWOLS and help prevent burnout. Currently we have 7 active GM’s and 3 GMT’s in the pipeline. So minimally we need to find or have 15 active GM’s and 5 GMT’s to maintain activity levels for 12 environments.

Recommended action: Reduce the administrative burden to GMD/GMM’s and GMTs with the goal of eliminating needless hoops, steps and delays. As the more I reread the clubs charters the more I come to the conclusion that it was meant to actively slow progression and put a lot of fun behind gates that were zealously kept to ensure that only the worthy and not the unwashed masses could do those things.

So my main suggestion is - make things as fun as possible with some basic structure and simple easy to understand and comply with rules and prohibitions.

What GMT would look like:

  1. Dump the 3 GMT recommendations in exchange for a simple and importantly singular endorsement from any member of the club ranked Captain or higher.
  2. Reverse the entire GMT experience. Get your endorsement, get assigned a GMM and join their ship as a trainee, if the GMM is awol get shuffled about.
  3. GMM teaches and talks to his mentee and instructs him in the ways of the sith (of course there was going to be a star wars joke in here, GM’s basically are sith lords lol)
  4. All currently active and GM’ing members of Advanced GM rank and up are required to be available to GMM if requested by GMD
  5. Once the GMM decides the GMT is ready - then they take the GMT exam as their final piece for graduation.
  6. Off they go into the wild

For the clubs and my fellow GM’s consideration.

– Matt B

Bumps Post

Casts thread revival

So basically you’re saying the GMM would prep the GMT for the GM exam? That puts a lot more work on the GMM at the outset and more than likely would get pushback but on the other hand would more than likely result in more passes earlier.

And join whose ship? Would the GMT be GMing from the beginning with no training?

I have no argument with dropping the 3 recommendations to one solid one.

Krys

Like any apprenticeship, the apprentice would observe, ask questions, then be given progressively more responsibility at the discretion of the GMM whose ship they are being hosted on.

Could run a pilot on one ship, see how the experience tracks for the GMT and GMM and then make it a full proposal for implementation.

– Matt

Ohhh that is not a bad idea!

Krystelle

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