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Gamemaster Department

GM Course- Part 3

Posted by Vice Admiral Lindsay Bayes (Gamemaster Director/Senior Gamemaster) in GM Course- Part 3

Posted by Philip Graham in GM Course- Part 3

Posted by Vice Admiral Lindsay Bayes (Gamemaster Director/Senior Gamemaster) in GM Course- Part 3
Posted by… suppressed (2) by the Post Ghost! 👻

(snip)

No feedback here from me about the content which looks good to me..

But you don’t get away without me talking about archetypes and monomyths etc. ‘The Journey of the Hero’ … in all my time of interest in the monomyth structure and so forth, I’ve only ever heard it referred to as ‘The Hero’s Journey’ before now :). There is also a version called ‘The Virgin’s Promise’ in which the main character is not the type that goes out with guns blazing to kill the bad guys and rescue the maidens, but rather it focuses on the maiden that apparently wants/has to be rescued or the ‘downtroden’ in society, or the misfit on the edge of society who ‘obviously’ wants to fit in and wants to be brought ‘into the fold’. The virgin’s promise focuses on the journey of these characters and it sees how they have changed the world around them. ‘Self Care’ and ‘knowing your intrinsic wealth’ are importance concepts in this.

By the way, I don’t know if anyone else has encountered ‘Riverdale’, the retelling of the Archie comics, or not, but there are some very definite monomythic and meta moments in that series. A recent episode had Veronica and Betty talking, and Veronica acknowledged that them talking about Archie puts them low on the Bechdel scale/test. I must admit that I have gotten kind of addicted to the series. :P

Monomythical Tribble

Whole books are written on mythology and the different types of stories but I do agree that there are useful things in here for GMs to consider. I’m wondering if including a suggested reading section (either in the course or within the GMD would be worthwhile)? I’m open to suggestions about how best to go about this. we’ll have articles about that stuff in the Writer’s Hub that will be apart of the club resources, so that’s another thing to consider.

~Linds

Any further feedback on this point? I’m actively doing revisions on the course, so if we want to add a section, that should be discussed quickly so it can be written. We can equally provide resources on this topic in The Writer’s Hub, where it can benefit all members and not just GMs.

~Linds

What about a bisic engineering section? Engineering is a section a lot of members never get into but I think is key for a GM to have a basic working knoledge.

Philip

I’m… hesitant to go that route since we have an engineering course. You can use it for reference just like anything else we have, without having to take the exam. Also, there is a lot on Memory Alpha. Is there something beyond those resources that we could cover better in the course? Because also keep in mind they have to be tested on it. (We do ask them to develop a new piece of tech in one section of the exam and there’s a brief mention of technology in terms of species in the course)

~Linds

From my perspective, if I need information on engineering stuff on a ship as GM, I just go and ask about it in the EDept Boards OR asking the Cockroach/someone else more engineeringly minded than myself in Discord. If others are in Discord who are on the ship, or if it is a question that others on the ship don’t need to know about, I use DM to ask the Cockroach/other engineeringly minded person (or email them if they aren’t around in Discord or they ask you to email). Rob hasn’t bitten my head off yet for asking about such things, and I’m sure others would find the same response from Rob and I’m sure others would have a similar response to me/others asking about it.

As a particular Doctor would probably say, if he was a GM, “Damnit Jim, I’m a GM, not a Ship Designer” :)

-Russell

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