Engineering Department
Specification Review: Brazen-Class Destroyer - Mark II - 3rd Review
Posted by Ray Branch in Specification Review: Brazen-Class Destroyer - Mark II - 3rd Review
Posted by Robert Archer in Specification Review: Brazen-Class Destroyer - Mark II - 3rd Review
[snip]== Ok I know I’m late to the review BUT since neither the Edir or AEdir closed the review yet I’m getting my 2 cents in at the last second! :P
HISTORY AND MISSION OVERVIEW
== No issues!
STRUCTURE AND CONSTRUCTION
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SCIENCE AND REMOTE SENSING SYSTEMS
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COMPUTER SYSTEMS
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-SENSOR MASKING AND MISDIRECTION ALGORITHMS
The Brazen class also includes efforts made by Starfleet Intelligence to give the ship some combat stealth and misdirection capability. It includes pre-written programs within the computer to initiate sensor ghosting, false sensor signals, and targeting disruption algorithms run by the ENINTADI Al system. While not perfectly effective, this solution does provide increased efforts of disguise over more general starships using such decoys.
== So one question here! While in use would this sensor masking/mis-direction reduce or interfere with the ship’s normal sensor ranges/scan quality etc?
-HOLOGRAPHIC SYSYEMS
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WARP PROPULSION SYSTEM
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IMPULSE PROPULSION SYSTEM
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TACTICAL SYSTEMS
-DEFENSIVE SHIELDS
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-PHASER SYSTEMS
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TORPEDO SYSTEMS
The Brazen Class has five Type 3 torpedo tubes, 2 in the bow and 3 aft, which are capable of multi launch fire. That means two torpedoes could be fired every four seconds. The Brazen Class starship can carry 100 casings. However, the standard payload is usually between 60 and 70 casings. That number comes out to 30 photon torpedoes, 15 quantum torpedoes, and 25 probes.
== So just another question why 2 forward and 3 aft? Not a problem really I’m just curious is all :)
COMMAND AND SUPPORT SYSTEMS
MAIN BRIDGE
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CONFERENCE ROOM
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READY ROOM
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MAIN ENGINEERING
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MACHINE SHOP
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-SECURITY STATION AND DETENTION CELLS
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-ARMORY
== No issues! Though I do LOVE to see the use of our custom STF tech stuff in specs!
-INTELLIGENCE OFFICE
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-GENERAL SCIENCE LABORATORY
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UTILITY SYSTEMS
-CARGO BAYS
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-TRACTOR BEAM SYSTEMS
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-TRANSPORTER SYSTEMS
== No issues!
CREW SUPPORT SYSTEMS
-SICKBAY
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-COUNSELOR’S OFFICE
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-ENLISTED CREW AND MARINE QUARTERS
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-JUNIOR OFFICER’S QUARTERS
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-DEPARTMENT HEAD’S QUARTERS
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-CO AND XO QUARTERS
The CO and XO quarters on Deck 6 include a king size bed, a workstation with access to internal comms and the ship’s database. They also have a private washroom to themselves which contains one sonic bathtub/shower that can be turned into a hot tub, one toilet stall, and one sink for each cabin. These two also have access to a small food replicator.
== Just a small nitpick but do the CO/XO share the food replicator? :P I’d assume its wording intent is that both quarters have one but the way its written to me makes me think not and pictures them fighting over replicator use outside their respective rooms lol
-V.I.P QUARTERS
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-MESS HALL
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-HOLOSUITE
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AUXILIARY SPACECRAFT SYSTEMS
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TECHNICAL SPECIFICATIONS
-DIMENSIONS and STRUCTURE
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-COMPUTER SYSTEMS
==No issues!
-WARP SYSTEMS
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-IMPULSE SYSTEMS
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-DEFENSIVE SYSTEMS
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-OFFENSIVE SYSTEMS
Torpedo Tubes: 2x Type-3 launchers
Standard Payload: 70 torpedoes (Max 100 casings for special assignments)
Photon Torpedoes: 30
Quantum Torpedoes: 15
Probes: 25== Ok found an issue here! Your numbers above say 5 launchers but here they say 2, which is it? Also above your casing count seems different too vs here
DECK LAYOUT
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SHIPS OF THE LINE
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CONCLUSION
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== Nice work Ray! Only problem I found was the offensive systems part (or their related parts above!), if you can fix those I’d say one last review could see it passed (or I guess the EDir could approve it provisionally but note which numbers are needed once its put in the library!)
Robert Archer
lol I caught that during the last review but forgot to change it. I feel like the CO/XO would have their own replicators, but I don’t mind opening that up to interpretation. For the standard payload, it could be 60-70. I chose 70 for the prototype model, then based the photons/quantum/probes around 70. Though the Brazen class could see a max of 100 casings. The min number could technically be 0 ;).
I’m currently away and do not have access to my laptop to do a personal review of the submission, and as much as I want to just trust Rob’s I want to do my due diligence. Going to leave the review period open until I get home next weekend. Sorry for the inconvenience!
Ray, if you’d like to post an edited version here with fixes to Rob’s comments, you’re more than welcome to do so. I’ll review the most recently posted submission.
~ Gavin B - AEDir